![]() We feel mitigation is a necessary step for anti-cheat security. ![]() It started with a comment like, “Wouldn’t it be funny if…” and then the team worked tirelessly to develop our new mitigation systems. Mitigations were birthed from the wizards on our Server-Side Security teams, which is part of the group that’s responsible for #TeamRICOCHET. Q - What is up with these mitigations? Why are you doing it? Simply put, we’re always working to combat cheating. ![]() We continuously strengthen our systems as we’re capturing new data, dissecting it, and implementing additional changes. This is one of the many ways we can understand new bad behaviors and work to protect our games.ĭay-to-day, that’s what we do. When a bad actor is detected, we hit them with something from our mitigation toolbox (or all of them at once if we’re feeling spicy) and analyze the data from the machine determined to be cheating. What we’re getting better at is the speed at which we can recognize when players are doing things they shouldn’t be doing. While our team has been able to establish systems that can quickly detect and respond to bad behaviors, we know tomorrow will continue to deliver new and evolving threats.Īs we take steps to ensure our systems can identify and react to the known bad behavior we fully expect cheat makers to continue devising new bad behaviors – some we can anticipate and some that we need to develop new systems against. Our team uses that knowledge to protect against that bad behavior and punish bad actors. Let’s assume that, today, we know all the nefarious ways cheaters try to impact the game to ruin your experience. Anti-Cheat solutions work like anti-virus software.
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